FindObjectOfType Is Obsolete in Unity 6 — The Complete Migration Cheatsheet

If you’ve opened a project in Unity 6 (or 2023) and your Console lit up with warnings like Object.FindObjectOfType is obsolete”, you’re not alone — it’s one of the most-reported upgrade warnings. The good news: the migration is mechanical, and once you know the mapping it takes minutes. This is the complete cheatsheet.

What changed, and why

Unity retired the old object-finding pair — FindObjectOfType and FindObjectsOfType — and replaced them with a more explicit trio:

  • FindFirstObjectByType
  • FindAnyObjectByType
  • FindObjectsByType

The motivation is clarity of intent. The old methods hid two important decisions: do you need the first match or will any match do, and do you want inactive objects included? The new API forces you to say so — which also lets Unity skip work you don’t need (like sorting).

The cheatsheet

Old (obsolete)New (Unity 6)
FindObjectOfType<T>()FindFirstObjectByType<T>() (direct equivalent) or FindAnyObjectByType<T>() (faster, if any instance is acceptable)
FindObjectsOfType<T>()FindObjectsByType<T>(FindObjectsSortMode.None)
FindObjectsOfType<T>(true)FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None)

First vs. Any — which one?

  • FindFirstObjectByType<T>() returns the first match in a deterministic order. Use it as the drop-in replacement when you previously relied on FindObjectOfType returning a stable result.
  • FindAnyObjectByType<T>() returns any match and is faster, because it doesn’t have to find the “first” — it stops at the first thing it sees. Use it when you genuinely don’t care which instance you get (e.g. fetching a unique manager/singleton).

The new enum parameters

FindObjectsByType takes explicit enums where the old API used a bool and an implicit sort:

  • FindObjectsInactive.Include or .Exclude. The old FindObjectsOfType(true) meant “include inactive”, which is now FindObjectsInactive.Include. Default behaviour (no bool) excluded inactive objects.
  • FindObjectsSortMode.None or .InstanceID. The old FindObjectsOfType always sorted results by InstanceID. If you don’t actually need that ordering, pass FindObjectsSortMode.None — it’s considerably faster. Only use .InstanceID if your code depended on the old sorted order.

Practical rule: replace FindObjectsOfType<T>() with FindObjectsByType<T>(FindObjectsSortMode.None) unless you have a specific reason to keep the sort. Most code never relied on it.

Migrating without breaking older Unity versions

If your codebase or package has to support more than one Unity version, here’s the key fact: the new methods were backported to older versions (≥ 2020.3, 2021.3, 2022.2, 2023, 6000), even though the obsolete warning only fires in Unity 6 and 2023.

That means you can safely adopt FindAnyObjectByType / FindObjectsByType today, even in a 2021.3 LTS project, and it will compile everywhere — you don’t need #if UNITY_6000_0_OR_NEWER fences for the common cases. Migrate forward, not sideways.

Don’t just swap — reconsider the call

While you’re touching this code, remember the warning the docs have always carried: these methods are slow, and you should not call them every frame. A swap from FindObjectOfType in Update() to FindAnyObjectByType in Update() is still a per-frame scene search.

If you’re reaching for these inside Update, cache the reference in Awake/Start, or use a proper singleton/registry pattern. The migration is a good moment to fix the real cost, not just silence the warning.

Let PerfLint find every call site for you

A project of any size can have dozens of these scattered across scripts, and the warnings don’t tell you which ones live in hot paths. PerfLint for Unity scans your project locally and reports every deprecated/removed API — including FindObjectOfType — located to the exact line, with the correct replacement for your Unity version (MIG.FindObjectOfType). For safe mechanical renames like this one, it can apply a compile-verified one-click migration that automatically rolls back if the build breaks. Run a free scan →


FAQ

What replaces FindObjectOfType in Unity 6? FindFirstObjectByType<T>() as a direct replacement, or FindAnyObjectByType<T>() if any matching instance is acceptable (it’s faster).

What replaces FindObjectsOfType (the plural)? FindObjectsByType<T>(FindObjectsSortMode.None). Add FindObjectsInactive.Include as the first argument if you need inactive objects (the old FindObjectsOfType(true)).

Will switching break my Unity 2021/2022 project? No. The new methods are backported to 2020.3/2021.3/2022.2 and newer, so the migrated code compiles on older versions too. Only the obsolete warning is limited to Unity 6 and 2023.

Is FindAnyObjectByType always better than FindFirstObjectByType? It’s faster but non-deterministic about which instance you get. Use it only when any match is acceptable; otherwise use FindFirstObjectByType.

Rule reference: MIG.FindObjectOfType


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